# The geometry of shooting

A key principle in my approach to football analytics is to make sure that all data is related back to the game itself. We should never introduce a number, a statistic or a metric unless we can say what it means in terms of a player’s actions and coaching decisions. We have already seen this principle at play in Guardiola’s organization of resting defence, the way we evaluated Traore in terms of high-speed dribbles and space creation by Manchester United’s left-back, Luke Shaw.

We now look for the same principles in the way we use expected goals. Without these principles the numbers don’t tell us anything.

The first thing to consider when it comes to evaluating a shot is the view the player has of the goal: the more he or she can see, the better your chance of scoring. Players learn this early. They notice that if they overrun the ball in the box, they end up hitting the side netting. It also underlies the most basic advice for defenders: showing the attacking player the way out to goal line, to narrow down his angle.

The goal angle idea is illustrated below. In (a) the angle at the point of shooting to two lines drawn to the posts in 38 degrees. For (b) and © it is 17 degrees.

Note that moving out to the side is equivalent to moving further away from the goal. The same principle applies: the wider the angle between the goal posts the better the chance of scoring.

Another principle behind evaluating a shot is goalkeeper reaction time. Ajax sports scientist, Vosse de Boode, conducted experiments on goalkeeper reaction times and the time it takes to complete a dive to show that, “Goalkeepers are chanceless within a 16m of the goal, if [and this is a big if] a shot is placed in the top corner with maximum shot speed.”.

De Boode findings mean that close to the goal, it is in their own hands (or feet) whether or not they score. Combined with the goal angle, a non-linear effect is created whereby wider-angle shots are more valuable if they are closer. It is this effect which creates the squashed ring effect in the probability of scoring at different distances shown below:

It is this picture (and de Boode’s advice about the top corner) that every attacking player should have in their head when making shot decisions.

One important discussion I have had with several players is about the 7% ring. One interpretation might be that a player should not shoot unless they are within this ring. This is wrong! **Instead, the 7% ring tells us about how much a few steps closer to goal can increase the chance of scoring.** For example, shots from the top corner of the penalty box are 2% chances. A few steps centrally can triple the chance of scoring.

Up to now, we have ignored a very important factor which determines if a shot is a goal or not: the defending players and the goalkeeper! We can account for these in expected goals model, using tracking data. We can also, using a machine learning model, measure how these factors combine with distance and goal angle in determining the probability of a shot’s success.

In the example below, Sadio Mane has a very large angle and a short distance, but has serveral opponent players between the goal and his position.

Twelve data scientist, Jernej Flisar has developped a method based on, what is known as Shapley values, to calculate how much different factors contribute to the quality of a chance. In this example, distance and angle (in red) are positive contributions. The number of defenders between the Mane and the goal (in blue) are negative contributions.

Without the opponents in the way, this would have been a 0.25xG chance, but with the opponents it drops to 0.18xG. Mane scored this chance with a cheeky flick of the side of his foot.

Further examples below illustrate the principles behind this approach. This longer distance effort has higher xG because of a favourable goal angle and although the opponents are nearby, they are not significantly in the way of the shot*.*

In the final example, below, the angle and distance both make the shot less likely to result in a goal than average, although lack of opponents in path of the shot improves the opportunity somewhat.

Our approach to expected goals, based on angles, distances and the positioning of the players, can be used to talk to players about their decision-making: how important it is to have a clear sight on goal? what is the value of beating one more player before shooting? why is the top corner so important? Different scenarios can be presented and discussions can be let to evolve around how to create better shooting locations. Expected goals ensures that these discussions are based in facts and data, not in speculation.

The approach is also useful in scouting and opposition analysis. Some players over-perform (score more goals than xG predicts) in certain type of shooting situations: maybe a player is better at scoring even in a crowded box or can score from narrower angles. In the latter case, defenders should be aware that allowing that player to run wide might not be the advantage it usually is.

Used in this way, expected goals is so much more than just a count of chances. It is a deep understanding of the geometry of shooting.